Date to be announced. Taught by Kevin Werbach, University of Pennsylvania. Description: "Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.
"This course will walk you through the major components of building GRITS, an HTML5 game. We'll talk about how to take standard game development techniques, and use them to create high performance HTML5 applications."
"This course is designed to be a fun introduction to the basics of programming in Python. Our main focus will be on building simple interactive games such as Pong, Blackjack and Asteroids."
Abstract: "With the growing availability of personal
communication devices we are witnessing a tremendous increase
in the demand for mobile services based on location and context.
Mobile gaming is, of course, following this same trend.
Unfortunately, differently from other services, location- and
context-based gaming strictly requires near-field communication
to interact with nearby players in order to create teams and
arenas. Since currently adopted technologies suffer from
scalability (Bluetooth) or energy (WiFi) constraints,
Opportunistic Networks (ONs) have already been addressed as a
viable solution to involve a considerable number of players on a
wider area. While massive multiplayer games are commonplace
on wired networks, it is not yet clear how player experience is
affected by the increased delay and probabilistic message
forwarding introduced by a huge population over an ON. In this
paper we address this problem by proposing an opportunistic
collaborative game, which is meaningful for the category of
collaborative puzzle games, and evaluating its playability and
scalability by means of simulations on a real city topology."